Wednesday, November 03, 2010

Yoko: Gurren Lagann

Dumb fan art just for fun. Maybe I'll finish it if I get time, along with everything else :P

Thursday, October 21, 2010

head two head

These were quick pieces done for an in game animatic, based off of character art from an outsource house. For the record, I really don't like how two heads look on one body. But I did like how the faces turned out, and they were actually fun to draw. So I guess thats a win. :P

go fig

I had a buddy who wanted me to quickly rough out some figures for a tattoo idea he had. Fun to do :)

Friday, October 01, 2010

calling giants

morning and lunchtime sketch. If I get more time I'll finish it and make sense of all the mess :P

Wednesday, July 14, 2010

It's a boy!

Little Nicolas Christopher has just arrived. He's awesome and perfect, and joined our family at 8:29 AM today. Am I a lucky dad or what?!?

Tuesday, July 13, 2010

cumbersome gun

I tried to think of what would be the most inconvenient, rediculous design for a gun, just for fun. This is what i came up with. I think my favorite part is the fact that for some reason it requires a hand crank. I think I may have been somewhat influenced by the fact that I have a miele vacuum, which has a rolling base, instead of a regular upright, like a hoover. And I'm always getting caught up in the cord and hose. So I guess this would be the weaponized equivelent.
I've been having a lot of fun lately just playing with basic geometry, mech and SciFi stuff is good for that. Back to basics, very theraputic :)

Also I thought i'd throw in a big dude with a teeny gun to offset the lil' guy with the big gun: okay, discuss...

Monday, July 12, 2010

The Beat Cop

An Idea I had for a Cops Vs Robbers game. Three classes each: A heavy gunner, soldier, and sniper. This is the heavy for the Cops. I liked the idea of an old timey feel, something that would allow for the ridiculous and to harken back to a time where law enforcement was maybe less beholden to any other authority other than itself. If I get more time I'll do the other five classes.

Thursday, July 01, 2010


Ive been on a mech kick recently,
its been fun to play with how the light will cast shadows on basic geometric shapes. Nothing too fancy, just playing around mostly.

Friday, June 04, 2010

Returning Home

This started out as a loose piece I'd noodle with over lunch every now and again. Ironically it was more about me just playing with some new tree and dirt brushes, but then I figured it would be fun to through in a giant chrome ball, and it just went from there.
Maybe I'll get ambitous and post some process on it later.

Thursday, May 27, 2010

Murder was the case...

So I found this super rad blog called Pop Sensation over at:

And its such a great repository for old pulp covers. Its a great collection of old school trashy, campy, and just plain awesome illustration. It sorta makes you sad to realize this chunk of the commercial illustration industry isn't really around anymore, largely thanks to photography (and cinimax negating the need to have these kinds of stories in book form - thanks cable).
But anyway, I really loved pouring through all these old covers so much that I just had to make my own. So this is my homage to the old pulp covers of days gone by. Hope you like it.
Thanks Pop Sensation!

Friday, April 23, 2010

In prog

This ones for Rommel...
I hope this helps to answer your question. First I try to figure out the overall gesture. I usually do this without reference. This keeps things a bit more exaggerated and helps to push the rhythm more. Then, I go to reference for all the bits I can't figure out. Which works out pretty well for 2 reasons. 1- it forces me to solve more problems with understanding how the forms actually move and work. 2- it makes sure that the reference helps to inform what I want to do, without dictating what it has to be. Usually I have like 5 or more references for 1 image. A hand here, a foot there, a smile I like. And then it all gets frankensteined together. Once I have the overall line, I start to add value, and then color. Always in that order. If I was a better painter, I would start with value and let the forms just loosly come together. but this is what seems to be working for me right now.

Here are some of the weblings when they were still in progress.
Hope you like 'em.

Tuesday, April 20, 2010

more weblings...again

I'm actually not sure how much more of these I wanna put up. Maybe another set or two, But then I thinkI really ought to diversify. If for no other reason than to keep myself entertained :P

Monday, April 19, 2010

And yet, more fairies

This could go on for a while :P

Thursday, April 15, 2010

but wait theres more...

and more and more and more...

Seriously, I think I'll have a ton of stuff to post for a while.
Hope you like em!

Wednesday, April 14, 2010

more weblings

Another round of uber fairies. Enjoy.

Tuesday, April 13, 2010


more to come, eventually...


I'm usually not very good about adhering to or keeping track of my process, but this time I made a special effort to remember to keep my stages. This was an unusual piece too, in that it started small and just got bigger and bigger. Anyhoo, its finally done and I can move on.

Wednesday, March 24, 2010

revisiting Thor WIP

So I've been trying to loosen up, to get away from such a linear style. So I thought a fun project might be to go back and revisit an old job. Specifically the very first thing I ever painted in Photoshop. It was a Marvel trading card image of Thor and Hercules. When I get a bit further, I'll post the original. But for now here is what I've been able to tinker with before bed tonite.
Goodnight for now.


So just in case you ever wondered what the soldiers of the future will look like, here you go. A completely realistic, and utterly practical cyborg and accurately sized weapon, complete with custom graphics on the ammo. You're welcome.

Tuesday, February 23, 2010

BFH Gunner Killer

Dang, I love this game ( Battlefield Heroes ). But I couldn't help but feel that it was missing something. And then it hit me. What WWII FPS would be complete without the obligatory walker mech?

Well, anyways, this is my tribute to BFH. The Nat "Gunner Killer".